﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class Items : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "mainHand")]
        private EquippedItem _mainHand;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem MainHand
        {
            get { return this._mainHand; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "offHand")]
        private EquippedItem _offHand;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem OffHand
        {
            get { return this._offHand; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "rightFinger")]
        private EquippedItem _rightFinger;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem RightFinger
        {
            get { return this._rightFinger; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "leftFinger")]
        private EquippedItem _leftFinger;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem LeftFinger
        {
            get { return this._leftFinger; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "neck")]
        private EquippedItem _neck;
        /// <summary>
        /// 
        /// </summary>
        public EquippedItem Neck
        {
            get { return this._neck; }
        }

        /// <summary>
        /// 
        /// </summary>
        public Items()
        {
        }
    }
}
